Tetris Couldn't Triumph at The Game Awards — Another Award Type Might Solve This

Whenever a major prize-giving event approaches, one notices a clamor to include of new categories to recognize unsung work and delight the passions of followers who have specialized interests.

My colleague has already made for a horror game category. It would be amazing. The same goes for strategy board titles, representing a passionate advocate's mission. Yet I need to apologize in advance for pushing forward since similar to single-minded supporters, I have a cast-iron argument backing this proposal stands as crucial above others. Here's the proposal: It's essential to create a category for puzzle games.

Categorizing Game Types

Classifying creative works isn't exact; it remains highly personal, and inevitably spark debates resulting in unclear classifications. There’s a reason cinema institutions don’t do it. Yet it remains an unavoidable compromise for the industry of video games, that demonstrate such variety they barely qualify a single creative category.

To recognize the complete range of interactive entertainment excellence to be recognized, and to ensure all game types to have a chance for representation, classification by type becomes crucial.

Existing Game Classification System

The major gaming awards offer these genre categories for Action, Action/Adventure, Role-Playing, Combat games, Sim/Strategy, plus athletic and racing experiences. Together, these six categories successfully include many game types, and you can find room accommodating various experiences.

This doesn't apply to brain-teasing titles. No appropriate category exists to put them. Consider three of this year’s best games, each quite distinct: structural challenges in a particular game, fast-paced pattern recognition from another release, engaging interpersonal challenges of a third title. Where could they possibly go between these six categories? Unfortunately, nowhere.

The Representation Problem

There are dozens of brilliant puzzle games launched regularly that have no home in entertainment awards, if they accidentally match for categories like Handheld titles, Virtual reality experiences, or the intensely contested independent game categories.

  • One classic puzzle game received no recognition completely in 2014
  • A different innovative game was excluded in 2019
  • A beloved organization game received no acknowledgment in 2021
  • Only a few puzzle games managed to sneak into niche award types

Importance of Logic Titles

These are often modest productions, but the art in brain-teasers carries substantial weight. Well-known matching games count as the most-played games globally continuing this trend for an extended period.

The iconic tile-matching title competes with popular creative games competing to become highest-selling title ever; it additionally competes for best game of all time. Logic titles represent cornerstones within interactive entertainment, and engaging with diverse game types.

Recommendation and Reasoning

Brain-teasers wouldn't encounter that issue. It would be easy to populate a field of five with fascinating, diverse, deserving games every year with ease — perhaps, with difficulty, given the need to exclude so many good games out.

To emphasize again, these include experiences that otherwise have no home during prominent ceremonies. Puzzle game makers are working at the hard edge of video game design, producing among the purest expressions within interactive entertainment. Just like film action specialists, they deserve recognition. Let’s not keep them waiting generations.

James Tucker
James Tucker

A tech journalist and software developer with over a decade of experience covering AI advancements and cybersecurity trends.